Wednesday, November 25, 2009

Call of Duty: Modern Warfare 2 - Airport Mission [Uncut]

The goal is to kill all the unarmed civilians in the airport and to make sure you even finish off the wounded. These are people waiting in line for airplane tickets.

No comments. If you don't think something is terribly wrong here there is no point in my saying anything.

Note they are Russians. From 1989 onwards they were supposed to be off-limits after the Cold War, but here we are once again being trained to hate them and regard them as subhuman. Guess what we are being prepared for here. After our youth have been trained to massacre their civilians, will we really be upset with our governments if they are "forced" to conduct a first strike on their cities, in the name of "peace?" Prepping for WW3, except I think the elites know less about the next war than Vault-Co does.Maybe they think this will be WW2 with solid state electronics.


Sean said...

Actually, I think the idea is that character being played is an American. Pretending to be Chechen to draw Russia into a war. Then your character gets found out to be American. And Russia invades the US. The rest of the game plays out as a RED DAWN type thing. I have not played it, so I can't tell you for sure.

As for the moral aspect. Fucking horrifying really. And I like the simple experience of video games sometimes. Just a stupid way to unwind. But the really realistic violent ones...I know something is wrong with the people that play them for hours and hours.

j said...

I'm trying to find a way to look at that as something other than predictive programming, but I can't think of anything. It's not just that you're killing civilians; that's old hat by now. But your character is literally a CIA agent murdering civilians as part of a false-flag terrorist attack to provoke war between the US and Russia?? Wtf?

Anonymous said...

As usual Yahtzee says it best -

Anonymous said...


Anonymous said...

Actually, there's more to it than that.

Not only is it about Russian nationalists doing a false flag attack on Russians, you are the one who plays a CIA operative assisting them in the attack.

However, what happens afterwards in this game is that when the CIA operative gets killed at the end of the mission, the false flag is put on Americans, and a war happens between Russia and the US. (That's when the game switches you to playing a different character for the rest of the game)

BUT, the game's plot twist is that the general who put the CIA operative up to the job of doing the false flag attack reveals that his intention was to create a global crisis where "there won't be a lack of patriots" and he'd become the leader because of it, and the game puts you up to the role of the ones who have to kill this general.

So what I have to say is that I applaud the developers of this game for addressing reality in a deeply honest manner. Because the villains here are the states which manufacture crises and wars.

Actually, videogames have this uncanny habit of doing so. A game made in 2000, Deus Ex, was about a world in the time of an epidemic from a virus, with an international paramilitary controlling nations of the world after an attack on Statue of Liberty. Where, of course, the attack on the Statue was a false flag attack (this game was an year before 9/11), the virus was man-made, and the international paramilitary works for a corporation that runs the government and the international agencies of the world.

Anonymous said...

I don't usually like fox news but this just made me laugh.

Anonymous said...

Hegemony and encirclement of Russia.

Bernard Schneider said...

Disgusting, even though it would have been perfectly ok if it was on Tel-Aviv airport. Everyone knows all joos are valid targets since they're either in the army, have been in the army or will be in the army. God hates Israel anyway.

Acwynd said...

Having a player play the role of shooting dozens of DEFENSELESS civilians is WAY over the line. It is not art. Art would likely ponder the atrocity of war. This game clearly glorifies it - which is FINE - but it also glorifies the shooting of innocent civilians by having the player take part in it - which is sickening. The biggest argument in favor of the NO RUSSIAN scene is that it is written within the "context of the narrative". OK, so I'm under cover under orders to allow hundreds of civilians to be shot so that I can later get the bad guy. This is not an example of collateral damage in war. This is murder. Additionally, the forewarning at the beginning does not prepare you for what you are about to virtually take part in. (Incidentally, if you have to give a "warning - this might be offensive" in a game called "Modern Warfare" then the makers must have known what they were doing when they added the No Russian scene in.) They were creating controversy and therefore sales. Don't use words like "art" and "narrative" and "choice" if that isn't what you really care about. I have been playing war games since the ATARI 2600 and I have not seen anything as vile as the No Russian scene. So you're right, I don't have to play it or any other game made by Infinity Ward. I would much rather choose to do that than to virtually shoot defenseless civilians in a graphical environment so close to the real thing.